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Micro Games


Radio Shack®
MICRO COLOR COMPUTER SOFTWARE
CAT. NO. 26-3361

Limited Warranty
RADIO SHACK Software is licensed on an "AS IS" basis, without warranty. The original CUSTOMER'S exclusive remedy, in the event of a Software manufacturing defect, is its repair or replacement within thirty (30) calendar days of the date of the Radio Shack sales document received upon license of the Software. The defective software shall be returned to a Radio Shack Computer Center, A Radio Shack retail store, participating Radio Shack franchisee or Radio Shack dealer along with the sales document.
EXCEPT AS PROVIDED HEREIN, RADIO SHACK MAKES NO EXPRESS WARRANTIES, AND ANY IMPLIED WARRANTY OF MERCHANTIBILITY OR FITNESS FOR A PARTICULAR PURPOSE IS LIMITED IN ITS DURATION TO THE DURATION OF THE WRITTEN LIMITED WARRANTIES SET FORTH HEREIN.
Some states do not allow limitations on how long an implied warranty lasts, so the above limitation(s) may not apply to CUSTOMER.
RADIO SHACK SHALL HAVE NO LIABILITY OR RESPONSIBILITY TO CUSTOMER OR ANY OTHER PERSON OR ENTITY WITH RESPECT TO ANY LIABILITY, LOSS OR DAMAGE CAUSED OR ALLEGED TO BE CAUSED DIRECTLY OR INDIRECTLY BY "SOFTWARE" LICENSED OR FURNISHED BY RADIO SHACK, INCLUDING, BUT NOT LIMITED TO, ANY INTERRUPTION OF SERVICE, LOSS OF BUSINESS OR ANTICIPATORY PROFITS OR INDIRECT, SPECIAL, OR CONSEQUENTIAL DAMAGES.
Some states do not allow the limitation or exclusion of incidental or consequential damages, so the above limitation(s) or exclusion(s) may not apply to CUSTOMER.

RADIO SHACK SOFTWARE LICENSE
RADIO SHACK grants to CUSTOMER a non-exclusive, paid-up license to use the RADIO SHACK Software on one computer, subject to the following provisions:
A. Except as otherwise provided in this Software License, applicable copyright laws shall apply to the software.
B. Title to the medium on which the Software is recorded (cassette and/or diskette) or stored (ROM) is transferred to CUSTOMER, but not title to the Software.
C. CUSTOMER shall not use, make, manufacture, or reproduce copies of Software except for use on one computer and as is specifically provided in this Software License. Customer is expressly prohibited from disassembling the Software.
D. CUSTOMER is permitted to make additional copies of the Software only for backup or archival purposes or if additional copies are required in the operation of one computer with the Software, but only to the extent the Software allows a backup copy to be made.
E. All copyright notices shall be retained on all copies of the Software.

The warranties granted herein give the original CUSTOMER specific legal rights, and the original CUSTOMER may have other rights which vary from state to state.

Micro Games



Radio Shack ®

A DIVISION OF TANDY CORPORATION

FORT WORTH, TEXAS 76102

Micro Games Program:
© 1983 Tandy Corporation
All Rights Reserved.

Micro Games Program Manual:
© 1983 Tandy Corporation
All Rights Reserved.

Reproduction or use, without express written permission from Tandy Corporation, of any portion of this manual is prohibited. While reasonable efforts have been taken in the preparation of this manual to assure its accuracy, Tandy Corporation assumes no liability resulting from any errors or omissions in this manual, or from the use of the information contained herein.

10 9 8 7 6 5 4 3

Micro Games

Loading Micro Games

Set up and connect the Micro Color Computer, color video or TV, and CTR-80A® cassette recorder following the instructions in the TRS-80® Micro Color Computer Operation Manual. Then follow the instructions below.

  1. Turn on the TV and set the volume at a normal listening level. Select channel 3 or 4 (whichever is weaker or not used in your area).
  2.  On the MC-10, select the game channel by positioning the CHANNEL SELECT switch (on the bottom of the computer) to the appropriate setting.
  3. Set the antenna switchbox to the computer position.
  4. Turn on the computer. The POWER ON/OFF switch is on the right side of the computer.
    Your TV screen should then turn green and display the following message:

      MICROCOLOR BASIC v.r
      COPYRIGHT 1982 MICROSOFT
      OK

    where v.r is a pair of numbers specifying which version and release you have.
  5. Place the Micro Games program tape in the cassette recorder. Set the volume of the recorder between 5 and 7.
  6. Rewind the tape completely, reset the counter to 0, and then position the tape a bit before the program you wish to run.
  7. Type CLOAD "PROGRAM NAME" [ENTER].
    "PROGRAM NAME" is the name of the game program you wish to play.
  8. Press the PLAY button on the recorder until it locks.
    The letter S appears in the upper-left corner of the TV screen while the computer searches for, and loads, the program.
    When the computer has found the program, the letter F and the filename appear at the top of the screen.
  9. When the program has been loaded, OK appears on the screen. Type
    RUN [ENTER]

Pausing During Play

If you want to stop any of the games while they are running, hold down the [SHIFT] key and without releasing it press [@], then release both. To resume play press any key.

Pong / CLOAD"PONG"

Pong is a game for two players. The first player to score 15 points wins.

The game begins as soon as you finish step nine of the loading instructions. Player One uses the [W] and [Z] keys to move his paddle up and down respectively. Similarly, Player Two uses the [P] and [/] keys to move his paddle.

When a player scores 15 points, the computer declares, GAME OVER!

To begin a new game, press [BREAK] to exit back to BASIC. Then hold down the [CONTROL] key and without releasing it press [1]. Then release both and press [ENTER]. The game reappears on the screen and the action begins again.

Breakout / CLOAD"BREAKOUT"

Breakout pits you against the computer. The object of the game is to earn points by knocking bricks out of the walls until there are none left or you run out of balls.

You get five balls in each game. Move the paddle up and down to hit the ball by using the [W] and [Z] keys.

Each color of bricks has a different point value:
  yellow    = 16 points   
  blue    = 24 points   
  red    = 32 points   
  white    = 40 points   
  light blue    = 48 points   
  pink    = 56 points   
  orange    = 64 points   

The computer keeps your score at the bottom of the screen and indicates the number of the ball you are currently playing.

When the game is over, the computer prompts you PLAY AGAIN?. If you respond [Y] the screen reappears ready to begin a new game. If you respond [N] the screen displays  BYE, COME BACK SOON!

Egg Catch / CLOAD "EGGS"

A crazy bird is flying around and it just won't stop laying eggs. Your task is to catch the eggs that the bird is dropping to the ground.

Use the [A] and [S] keys to move the egg catcher left and right respectively. Press the space bar to shoot at the pesky bird.

You score 25 points for catching the eggs and 50 points for shooting the bird (which reappears and begins dropping more eggs). You lose 15 points for the first egg to hit the ground at a given spot and 5 points for each egg that hits that same spot.

The game is over when the bird succeeds in covering the ground with eggs. Take this game seriously; it's no yolk.

To begin a new game, press [BREAK] to exit back to BASIC. Then hold down the [CONTROL] key and without releasing it press [1]. Then release both and press [ENT ER]. The game reappears on the screen and the action begins again.

Lunar Lander / CLOAD "LANDER"

Circumstances have forced you to take the helm of the Lunar Lander. Your mission is to safely land the spacecraft on the surface of Luna. To land saf ely on Luna you must achieve zero altitude at zero velocity, a very difficult task. If you fail, you crash your vehicle. But don't worry, you and the other passengers aboard are protected by an energy field that will protect you from serious injury.

You man the shipboard computer terminal to monitor the landing. Luna's gravitational force is pulling you faster and faster toward the planet. Use the number keys to fire your rocket to apply thrust against the pull of the planet's gravitational force. The higher number keys release more thrust; the lower number keys release less thrust. But beware of your velocity. If your velocity exceeds 500, the Lunar Lander will burn up in the atmosphere. Also beware of too much thrust. If you thrust to the point of gaining altitude you may get an error message and lose control of the ship. Begin again.

One further caution, beware of the available fuel. Although there should be ample fuel for the landing, keep an eye on fuel consumption and practice efficiency so you won't inadvertently run out.

To play again, press [BREAK] to exit back to BASIC. Then hold down the [CONTROL] key and without releasing it press [1]. Then release both and press [ENTER]. The landing sequence begins again.

Horse Race / CLOAD "HORSE"

The call to the post plays over the loudspeaker system. The sleek, handsome race horses are in the chute. And they are off and running: it's Cabbage, he's ahead, and there is Rubberband coming 'round the stretch. Who is going to win? No one knows until the horses reach the wire. That is the fun and excitement of a day at the races.

You and your friends choose any of the five horses as they line up at the gate. After all choices have been made, press any key to start them off. Every horse has an equal chance of winning. You never know who Is going to win.

After the winner of the race is declared, press any key to get the horses at the gate for the next race. Press any key to begin the next race.

Press [BREAK] to exit back to BASIC.


RADIO SHACK, A DIVISION OF TANDY CORPORATION
U.S.A.: FORT WORTH, TEXAS 76102
CANADA:: BARRIE, ONTARIO L4M 4W5

TANDY CORPORATION

Australia Belgium U.K.



91 Kurrajong Road Parc Industriel de Naninne Bilston Road Wednesbury
Mount Druitt, N.S.W. 2770 5140 Naninne West Midlands WS10 7JN

04/84-SP Printed in U.S.A.