*Pirate Adenture 1. Take book (opens bookcase). Read book. Open Book (twice). Go passage. Get bag and torch. 2. On ledge, wear sneakers and with book, say "Yoho". 3. Give pirate rum. Get chest on way back; leave it on beach. Parrot will stay if have crackers. (Dropping sneakers and book on beach will minimize the inventory management problem.) 4. Matches for lamp are in bag. Get hammer and wings. Leave balance for now. Return to London flat. 5. Pull nails with hammer. Get nails and keys. Get empty bottle and wake pirate in the musty attic. Retun to sandy beach. 6. Open chest and look twice. Get plans and map. Wearing water wings and with empty bottle, go in ocean and fill bottle. Catch fish. 7. Take the torch and matches. Give fish to crocodiles. Get lumber, shovel and sails. 8. With shovel, get anchor. 9. On beach, build ship. Plans say what you need. 10. Board ship. Raise anchor. Set sail. 11. On beach, dig. Get rum. Give to pirate. 12. In monastery, release bird. Get dubleons. 13. In barren field with hammer and shovel, walk 30. Dig. Open box. Get stamps. 14. Wake pirate. Return to London flat. Drop both treasures, say "Score". Ïä1ÏÏä7ÏClaude Gigu}re 585-2238