*Zork II 1. With lamp, sword, opener, and mat from gazebo, put mat under door. Move lid. Insert opener in keyhole. Pull mat. Get key. Get opener. Unlock door with key. Get blue sphere. Drop key and opener. Leave mat. (No, you can't do anything to stop the wizard.) 2. Attac dragon (with sword). Don't overdo it, it could be dangerous to your health. Get his attention and move south. When he follows, whomp him again and move toward Ice room. Repeat, moving into Ice room. Return to dragon's lair. 3. Get trunk. Follow princess (to gazebo). (She'll open a secret door in marble hall.) Get newspaper, matches, and small gold key. Red rose is nice, ut useless. 4. Drop all but lamp and teapot in spinning carousel. Get portrait, enter curtain. Enter south wall. Enter curtain. Get bills. Enter north wall. Leave and return. Get bills and portrait. Enter curtain. When returning fill teapot at deep ford. 5. In Riddle room, say "Well." 6. Get in bucket. Pour water (into large bucket). Drop tea- pot. (To go down, get and fill teapot.) 7. Get all but the orange cake. (Orange cake will explode if you eat it.) Eat green cake and shrink. Enter tiny door. Put red cake in pool. Get candy. Leave flask; it's poisonous and of no use to you. Go through mousehole again and eat blue cake. 8. Tell robot east. Tell robot push triangular button. (At the now-stopped carousel, Room 8 and the possibly useful grue repellent have become accessible. A steel box with priceless violin in it is now also present.) Tell robot south. 9. Get red sphere. Tell robot lift cage. Make sure you have sphere. 10. With brick, string, paper and matchbook, get in basket. Open and put paper in receptacle. Light match. Burn paper. 11. Land (at small ledge). Tie wire to hook. Get out. Get Zorkmid (coin) and rare stamp (in purple book). Read white book. Get in basket. Untie wire. Burn more paper if neces- sary. 12. Land (at wide ledge). Tie wire again. Put string in brick. Put brick in hole. Light match. Light string with match. Leave room and wait for explosion. Get crown. Leave promptly, as detonation of brick in any room makes it very unstable - try it, after you've saved the game. Untie wire and close receptacle. 13. With lamp, sword (or bat), gold key and both red and blue spheres, give candy to lizard in gaurded room. Unlock door with small gold key. 14. Throw sword (or bat) at aquarium. Don't stand too close or try it with your hands. Get clear sphere. 15. Put red, blue and clear spheres in their respective stands. Get black sphere. 16. Put black sphere in pentagram to summon demon. Give demon each of the ten treasures. Tell demon give me the wand, or if you're teed off with the Wiz, tell demon kill wizard, and then get wand. (Several fun options exist for your wish. Save game and try, for example, to tell demon kill dog.) 17. Wave wand at rock. Chant float. Get collar. 18. The oddly angled rooms (Maze) are a baseball diamond. Find a bat at home plate. (Southeast). Run the bases SE. NE. NW. SW. Then north. Put collar on dog. 19. In crypt, type score. One more puzzle? Carrying the wand, turn off the lamp! Enter the dominion of Zork III. *Treasures 'n Stuff *Treasures What Where Gold Statue Dragon's Lair Portrait Chairman's Office $200 in Zorkmids Vault Small Gold Key Received from Princess Coin Small Ledge Rare Stamp In Library's Purple Book Crown In Dusty Room's Chest Ruby Lava Room Violin In Steel Box on Carousel Pearl Necklace Pearl Room *Objects What Use Lamp Light. Finding Hidden Door Sword Teasing Dragon. Breaking Aquarium Blue Sphere Making Black Sphere Red Sphere Making Black Sphere Clear Sphere Making Black Sphere Black Sphere Summoning Demon Teapot Carry Water for Well Red Rose Nice, but nothing Placemat Sliding under Dreary Room Door Letter Opener Pushing out Key Key Opening Dreary Room Matches Lighting Paper and String Newspaper Making Hot Air for Balloon String Fuse for Explosive Brick Brick Explosive for Brick Green Cake Shrinks you when eaten Blue Cake Restores normal growth Red Cake Absorbs water Orange Cake Explodes if eaten Flask Not useful Candy Feed to Lizard Robot Pushing Buttons and Lifting Collar Tames Dog Bat Home Plate. Breaking Aquarium Books (4) Rare stamp in Purple Book Grue Repellent Good for a few moves