Manic Miner written for the ZX Spectrum by Matthew Smith Copyright (C) 1983 by Bug-Byte Dragon 32 version by Roy Coates Copyright (C) 1983 by Software Projects Converted for use on the Tandy Color Computer By Stephen J. Woolham 1st March, 2012 The Story --------- Miner Willy, while prospecting down Surbiton way, stumbles upon an ancient, long forgotten mineshaft. On further exploration, he finds evidence of a lost civilisation far superior to our own, which used automatons to dig deep into Earth's core to supply the essential raw materials for their advanced industry. After centuries of peace and prosperity, the civilisation was torn apart by war, and lapsed into a long dark age, abandoning their industry and machines. Nobody, however, thought to tell the mine robots to stop working, and through countless aeons they had steadily accumulated a huge stockpile of valuable metals and minerals, and Miner Willy realises that he now has the opportunity to make his fortune by finding the underground store. Aim of the game --------------- Miner Willy is trying to strike it rich and collect all the keys to the mine in which he works. This is his first appearance, we shall see him again in "Jet Set Willy". Gameplay -------- In each of the twenty caverns are several flashing keys, which you must collect before your oxygen supply runs out. Having collected the keys in one cavern you must then go to the exit to go on to the next one. You must avoid nasties like POISONOUS PANSIES, SPIDERS and SLIME, and worst of all, MANIC MINING ROBOTS. When you have all the keys, you can enter the portal which will now be flashing. The game ends when you have been 'gotten' or fallen heavily three times. Controls -------- Left Arrow = MOVE LEFT Right Arrow = MOVE RIGHT Shift or Space = JUMP P = PAUSE Any key = CONTINUE S = MUSIC ON Q = MUSIC OFF