*** Please note that this doc file was re-typed from the original *** *** game docs, which had clipart used to show various aspects of *** *** the game. I believe it was originally done on Max-10. Bob D. *** CROID by Andrew Simpson (andydrew@powerup.com.au) I wish to thank ANDREW McGEE author of the joystick and fade routines used in this program. NICKOLAS MARENTES for help with graphics and hints and tips that made the program possible. You are trapped in a large maze. You must of course get out. But before you do that you need to plant a bomb. The bomb that you have has no power. To charge the bomb you must walk over charge plates. [clipart of a rectangular block with horizontal lines accross it] There is one in every room. So you go from room to room charging up the bomb. When you walk over a plate some of the energy is used to charge your DEFLECTOR SHIELD, bomb timer, and to increase your PLAST BOLT battery capacity. When you have sufficient power then go to the drop off point. This is displayed on the map as a yellow dot. (you are the white one). The power left in the timer is used in the next level. When you walk over the hole in the floor the bomb countdown will start. You then need to get to the pickupup point. (the orange dot on the map) [clipart of rectangular block with vertical stripes] When you walk over the transfer plate you are sent to the next maze. Things you will meet on the way. LROIDS These are your enemies (well, one of them). They seem to just walk aimlessly, but they are all looking after a different part of the chamber. When they are in position they will fire at you. There is nothing you can do to avoid their BOLT but to hide behind a wall. To get them out of your way just shoot them. CRUDS Not even the LROIDS like them. They attach themselves to the side of a wall and crawl around it. When they get bored they will jump over to another wall. When they get close to you they attach a hose to you and suck the deflector shield power out of you. To stop them, hit the wall just in front of them. They will stay powerless for five seconds. Just enough time to get past. (The cruds, when powerless will hover whereever they are hit. When they regain power, they may not go in the same direction.) They can also fire over the wall. CROID'S CONTROL Using the right joystick, button one (black) engages movement in the direction that the joystick is pointing. Pressing button two (red), fires a bolt. This bolt may then be guided by holding down the button and moving the joystick in the direction you want. How far the bolt will go is governed by the amount of power you have stored. When the bolt is destroyed, the battery will slowly recharge. Every time you move over a charge plate your battery capacity will be increased. [clipart of CROID. Looks a little like a DALEK from Dr. Who] SHIELD The CROID's shield level is displayed at the bottom right of the display bar. When you walk over the plate your power will be increased. [clipart of the display bar: Score at top, then map, then bomb timer,] [with the charge and power level indicators side-by-side at the bottom] ENTERING YOUR NAME IN THE HIGH SCORES Using the joystick, move it left or right to guide the marker. When it is under the letter you want, press the red button. When you are finished, press the black button. SYSTEM REQUIREMENTS 128K Color Computer 3, Color TV or RGB monitor. 1 disk drive a 2 button joystick or 2 one button joysticks (if you only have one button joysticks, then wherever it says "button two (black)" use the button on the left joystick.