SPACE WAR METHOD OF PLAY SPACE MINES There are four space mines defending the Death Star. These mines are invisible, however tey will become visible if you get close to them. About one second after they become visible they will explode. Hitting the mine will not zap your ship, but the explosion will. You will hear a warning buzzing sound when you are get- ting close to a mine. After exploding, the mines will immediately be reincarna- ted at a random position. DEATH STAR The Death Star itsef can fire defensive missiles. The shield around the Star will stop rotating if it is hit with one of your missiles. When the shield is not rotating, the Star cannot fire missiles. After a short delay, the shield will start rotating again and one second after it resumes rotation it will start shooting. CLOAK You possess a "cloaking" device which will protect you from missiles, explosion debris, meteors, and the enemy ship. While the cloak is activated, none of the above mentioned items can destroy your ship. The cloak requires energy to operate it. A graphic measure of the amount of cloak energy remaining is displayed to the left of the words "SPACE WAR" at the bottom of the screen. The left joystick button activates the cloak and you may not fire missiles while it is activated. Once the cloak energy is gone, pressing the left joystick button will have no effect. DIFFICULTY LEVEL You may choose a difficulty level from 0-15. The difficulty level affects the following game parameters: 1. How soon the enemy ship appears and disappears. 2. At what distance the space mines become visible. 3. How soon the mines explode after they become visible. 4. How long the Star's shield remains paralyzed after it has been hit. 5. How close to the Star your ship can get before the Star starts shooting at it. 6. Accuracy of the enemy missibles. 7. Gravity pull of the Black Hole. 8. How fast the enemy ship moves and how often if fires. 9. Amount of cloak energy. SCORING Ten poins are scored for hitting the shield of the Death Star. 300 hundred points are scored for going through the hole in the Star's shields and hitting the main body of the Star. 100 points are scored for hitting the enemy ship and a random number of point from 0-90 is scored for hitting the mereor, which incidentally, will not destroy the meteor. BONUS SHIP You gen one bonus ship (four maximum) for every 1000 points scored. Everytime you score a bonus ship the difficulty level is automatically increased by one and your cloak energy reserves are increased by 50% of their current value plus a constant bonus amount. MOVEMENT The right joystick controls the direction and acceleration of the ship and the left joystick controls the direction of the ship's gun. The right joystick button will fire missiles. The control of the direction of the ship's gun may be transferred to the right joystick by pression the 'X' key. Hitting 'X' again will transfer control back to the left joystick.